Creational Design Patterns

Creational design patterns deal with object creation mechanisms. These patterns abstract the instantiation process, making a system independent of how its objects are created, composed, and represented. This is useful when the system should not depend on the way objects are instantiated or when the instantiation process is complex.

When to Use Which Creational Design Pattern

Creational Pattern Use Case
Singleton Use when only one instance of a class should exist globally (e.g., logging, database connection).
Factory Method Use when a class delegates the responsibility of creating objects to its subclasses or separate methods.
Abstract Factory Use when you need to create families of related objects without specifying their concrete classes.
Builder Use when constructing an object step by step is required, especially when the creation process is complex or requires multiple optional fields.
Prototype Use when the cost of creating an object is expensive or complex, and you can create a prototype of the object and clone it.
Most Commonly Used Creational Design Pattern

The Singleton pattern is the most commonly used creational design pattern. It ensures that a class has only one instance and provides a global point of access to it. This is particularly useful in scenarios like managing database connections, logging mechanisms, or configurations that should be shared across the system.

Pros and Cons of Creational Design Patterns

Pros
Cons

List of Creational Design Patterns